Dec 07, 2007, 09:55 AM // 09:55
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#61
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Jungle Guide
Join Date: Mar 2006
Guild: The Hand of Omega [WHO]
Profession: E/
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Quote:
Originally Posted by strcpy
Interestingly enough, this update makes that *easier* since your main skill now takes the same range. In fact, I had always thought that was a large part of the "power" of UB and you were in melee range to begin with.
IMO I found it a buff to the c-space + mash button scheme as your main attack now ensures you are adjacent for the AoE knockdown/damage. Maybe once the QQ'ers figure out what a spamable 2s AoE knockdown actually means (since they apparently weren't using it before) they will be even happier than before - especially so if they ever figure out how to time all their knockdowns instead of just having them all go at once.
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Lol. I was thinking that as well. I've never used UB (aside from the Nornbear quest) but had assumed that it would be melee anyway. Never seen much point as I mainly H/H and they can't use pve skills.
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Dec 07, 2007, 09:57 AM // 09:57
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#62
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Major-General Awesome
Join Date: Aug 2005
Location: Aussie Trolling Crew HQ - Event Organiser and IRC Tiger
Guild: Ex Talionis [Law], Trinity of the Ascended [ToA] ̖̊̋̌̍̎̊̋&#
Profession: W/
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lol, I like how this change does NOTHING to the skill. Nice one Anet.
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Dec 07, 2007, 09:58 AM // 09:58
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#63
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Desert Nomad
Join Date: Aug 2005
Location: San Francisco, UC Berkeley
Guild: International District [id多], In Soviet Russia Altar Caps You [CCCP], LOL at [eF]
Profession: W/
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Quote:
Originally Posted by Lagg
Protection against non-armor ignoring damage (and utterly useless if you're tanking properly and the tank is overprotted anyway). Mostly a safeguard in case of broken aggro (heck, it's called Save Yourselves for a reason).
vs.
A skill that kills everything. On any profession. And cannot possibly be stopped.
Save Yourselves and There's Nothing to Fear combined (the combo any PvE Paragon runs these days) is already an extremely powerful combo.
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but thats exactly the point. one skill kills everything and the other means u basically cant die. if u can drop anything in seconds, the game is easy. if ur team can overaggro liek 10x mobs and not die, then the game is easy. both are so called "bad" for pve but i dont see the reason to nerf the builds. some ppl like to play the game a certain way and thats ok. others want to make the game easy and jsut grind out the titles. thats ok too! if they get the title doing soemthing easier/faster than me, it doesnt mean that my effort is worth anyless (to me anyway, but thats the only thing that matters to me cuz im egocentric)
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Dec 07, 2007, 10:03 AM // 10:03
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#64
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Desert Nomad
Join Date: Aug 2005
Guild: DVDF(Forums)
Profession: Me/N
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All this will do is encourage people to take SY, consumables and other passive armor buffs to protect the ursans up front. Get a nice SY or TNTF paragon, maybe add in a vanguard ward or 2 and all of a sudden we have a whole load of casters at the armor cap with supercharging skills and an unkillable party.
We may as well press ~ and enter iddqd to play
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Dec 07, 2007, 10:04 AM // 10:04
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#65
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Forge Runner
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Quote:
Originally Posted by Lagg
We traveled deep into the fires of The Foundry of Failed Creations, where Ursan Blessing was forged, the one place it could be destroyed.
— ArenaNet! Cast it into the fire! Destroy it!
— No.
— ArenaNeeet!
ArenaNet kept Ursan Blessing. It should have ended that day, but evil was allowed to endure.
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It nerfssssss, It nerfssss ussss.
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Dec 07, 2007, 10:05 AM // 10:05
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#66
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Forge Runner
Join Date: Jun 2006
Location: Mancland, British Empire
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Next update for Ursan Blessing. Change in to an avatar of the bear when activate the skill.
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Dec 07, 2007, 10:10 AM // 10:10
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#67
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Wilds Pathfinder
Join Date: Jun 2005
Profession: W/
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Quote:
Originally Posted by viens87
I use UB because noone take pug mesmer in DoA , UW , FoW etc ..
UB open the gate for me and i can now get to the partys with ursan
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Support my cause to get the Sunspear and Kurzick/Luxon PvE skills for Mesmer buffed (and coexist with UB).
http://www.guildwarsguru.com/forum/s...php?t=10226490
Shameless pimp, I know, but cut me some slack.
Personally, I only play Trinity professions and wish it could be otherwise.
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Dec 07, 2007, 10:21 AM // 10:21
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#68
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Forge Runner
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I think this nerf is a step into the right direction.
My suggestion is to make this a NORMAL attack skill, affected by armor not a touch skill. Then you can blind the bears and stuff like that.
Compared to MY suggestions this is a VERY MILD nerf:
http://www.guildwarsguru.com/forum/s...php?t=10221415
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Dec 07, 2007, 10:46 AM // 10:46
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#69
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Desert Nomad
Join Date: May 2006
Location: Guildmistress Eve [Me], Guildmistress Azura [N], Guildmistress Azumi [A], Guildmistress Jaina [D]
Guild: Guildmaster Aeron [Rt], Arthas Ironfist [W], Guild: The Tyrian Templars [TTT]
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It would affect the Ursan people that used the skill as ranged, and that is actually the way it should be used. Don't get me wrong, it suits the skill more to be touch. But using it as ranged while meleeing another foe, you could do ranged spikes on the monks.
Also places like DoA Foundry will be harder with all the Rage Titans doing PBAoE dmg.
All ppl saying UB is imba or overpowered should go back to PvP. U cant say that stuff about PvE. Ever noticed how imba Mallyx, Duncan, Shiro and about all the foes is GWEN are? It's a PvE skill, so dont complain about it, its supposed to be imba.
U dont like UB? Dont use it.
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Dec 07, 2007, 10:48 AM // 10:48
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#70
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Forge Runner
Join Date: Aug 2006
Location: Scotland
Guild: Type like an idiot, I'll treat you like an idiot
Profession: E/Me
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Oooo handbags at dawn! The arguments of those with equal intelligence! And this UB change is near miniscule. All the "casters" are forgetting this also adds additional armour. I use the term "casters" loosely.
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Dec 07, 2007, 10:49 AM // 10:49
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#71
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Desert Nomad
Join Date: May 2006
Guild: Scars Meadows [SMS]
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Nice change, needs moar change!
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Dec 07, 2007, 10:56 AM // 10:56
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#72
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Krytan Explorer
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For people who always whine about UB being easymode, they need to go with PUGs. A failsauce PUG will still be a failsauce PUG, just with a slightly higher chance of succeeding, not guaranteed. If you're in a group with a clue, then of course it's easier, just like with anything else... .
It's also nice that you can spend a bit less time getting some stuff done and that people from ANY profession can join in on an area, rather than "ZOMG wut r u doin here nubcake?!" It doesn't matter as much for me, since I can always hop on some other character, but for people who only focus on one or two characters, it's easier. Before, if you had to PUG in The Deep for the HoM monument, a Ranger most likely wouldn't be making it into the groups, but with UB, anyone can.
For the groups who really knew what they were doing, there'd be a warrior or para tanking out the damage, while the rest hung back to spam Ursan Strike. It'll affect playstyle, but it doesn't completely ruin UB either, though it'll definitely change walling.
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Dec 07, 2007, 11:01 AM // 11:01
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#73
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Desert Nomad
Join Date: May 2006
Location: Guildmistress Eve [Me], Guildmistress Azura [N], Guildmistress Azumi [A], Guildmistress Jaina [D]
Guild: Guildmaster Aeron [Rt], Arthas Ironfist [W], Guild: The Tyrian Templars [TTT]
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The only goal of posts from sad people like Aapo/Pupu is to infuriarate other people. It doesnt matter what you say, they only read your post to twist your words around and say something insulting about it. People like this have probably had a very rough childhood, always being made fun of by their classmates or something. Posting on the internet on forums is their only way they feel they can do the same to other people. We should actually feel sorry for them, for they are the victims of a harsh childhood.
Either that or they are still in their childhood.
UB is nerfed by this, but it is hard to predict the outcome. It will be slower a bit. Things like the Cave in Gloom and the whole Foundry will be a lot harder I fear.
This is because the casters in Cave do freezing (harder to reach now) and the Foundry has Rage titans who do massive PBAoE dmg.
Last edited by Guildmaster Cain; Dec 07, 2007 at 11:04 AM // 11:04..
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Dec 07, 2007, 11:03 AM // 11:03
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#74
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Krytan Explorer
Join Date: Aug 2005
Location: Portugal
Profession: R/
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Wasn't really necessary, but hey at least some of the "UB IS EVIL!!!!!" people have something new to talk about.
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Dec 07, 2007, 11:10 AM // 11:10
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#75
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Krytan Explorer
Join Date: Apr 2006
Guild: TLA
Profession: Me/
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When a build becomes a staple so quickly its not really about nerfing, it's about balance. When you see now full groups of 8 using the same elite doesn't that just seem... well... kinda not right?
Last edited by =DNC=Trucker; Dec 07, 2007 at 11:12 AM // 11:12..
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Dec 07, 2007, 11:13 AM // 11:13
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#76
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Forge Runner
Join Date: Sep 2005
Location: Uk,Wales
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iIts not been hit hard enought for people completely reliant on it leaving it be.
If they want to stop UB from being used it needs major changes, like real major lol
like....
UB can only be used in norn territory
it would kill it for exploiting, but still remain strong for the norn stories, seems fair
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Dec 07, 2007, 11:15 AM // 11:15
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#77
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Forge Runner
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Quote:
Originally Posted by Guildmaster Cain
Ever noticed how imba Mallyx, Duncan, Shiro and about all the foes is GWEN are? It's a PvE skill, so dont complain about it, its supposed to be imba.
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Duncan, Shiro and Mallyx can be killed with normal skills. Shiro Tagachi is nothing people fear in Cantha or Elona. Duncan can be killed with Spoil Victor, SS or Lifesteal without any need for a PvE skill. Mallyx can also be killed with normal means, with the "bear" people managed to do it within 22 seconds, which cannot be right either!
If the bosses are imba (which they are not IMO), they need to be balanced. You suggested that the balancing solution was to introduce an imba skill as counter. Now would that not be incredibly bad for the gameplay?
Ursan Blessing is still THE way for people who just want to do everything without having to try hard. To do things they did not manage to do before at all. It is easy, effective and overpowered.
And this still has not stopped, the bear is still more IMBA than the bosses you depicated as "imba".
Quote:
Originally Posted by dont feel no pain
iIts not been hit hard enought for people completely reliant on it leaving it be.
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Dec 07, 2007, 11:47 AM // 11:47
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#78
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Pre-Searing Cadet
Join Date: Sep 2007
Guild: FIXE
Profession: A/Mo
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Well, ANet cant satisty everyone, thats a fact. UB continues to be a very powerfull skill, speed buffs maybe needed, so what? I liked it how it was, but then again, they nerfed a small detail, nothing to complain about.
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Dec 07, 2007, 11:48 AM // 11:48
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#79
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Grotto Attendant
Join Date: Jun 2006
Location: Europe
Guild: The German Order [GER]
Profession: N/
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Quote:
Originally Posted by Guildmaster Cain
All ppl saying UB is imba or overpowered should go back to PvP. U cant say that stuff about PvE. Ever noticed how imba Mallyx, Duncan, Shiro and about all the foes is GWEN are? It's a PvE skill, so dont complain about it, its supposed to be imba.
U dont like UB? Dont use it.
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What is point of imba bosses when imba skills make them equal to normal mobs? I have seen pugs to take longer to kill simple warror boss (with nonpve skills) than malyx. If that does not scream trouble, nothing does.
And what is exactly point of having to selfdesignen ultrahardmodeascalon to get challenge? Challenge should make player to play the best he can, using best tools to overcome it. Not to start with selfpwning.
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Dec 07, 2007, 12:00 PM // 12:00
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#80
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Wilds Pathfinder
Join Date: Jun 2005
Profession: W/
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Quote:
Originally Posted by Antheus
It nerfssssss, It nerfssss ussss.
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I suggest we rename Ursan Blessing to Izzyldur's Bane.
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